Glory Frontline: A Shooter Where Ears Are Your Best Weapon

Blind_Adventurer
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Glory Frontline is the latest game release from Prudence Interactive, a company known not only for developing its own screen reader for Android devices but also for mobile titles such as:

  • Call of Fate — a card-based auto-battler;
  • Ranger Legend — an action RPG focused on monster-slaying, looting, and progression in automated combat.

Prudence experiments with a variety of genres, and this time, the studio decided to venture into the realm of audio-first competitive first-person shooters. Did it work? Let’s find out.

A Shooter Where Ears Are Your Best Weapon

Game Overview

Glory Frontline markets itself as “the world’s first accessible mobile online shooter” where vision isn’t required: navigation, aiming, and tactical decisions are all based on spatial sound and haptic feedback. The developers label the genre AFPS (Audio First-Person Shooter) and emphasize equal gameplay conditions for both blind and sighted players.

The game left beta on July 7, 2025. To celebrate the release, the team launched reward events and registration bonuses. Available on both iOS and Android.

I had the chance to test the iOS version in closed beta. The Android build wasn’t included in this review.

Gameplay & Key Mechanics

At the time of writing, Glory Frontline featured three gameplay modes:

  • Lone Wolf
  • Squad Takedown
  • Battle Royale

First Launch of the game

After standard account authorization through Prudence, players are taken to the character creation screen, where the first surprises await:

  • Screen reader glitch: the female gender icon was not being voiced properly. Fortunately, this was fixed during testing.
  • Auto-naming only: you can’t enter a name manually. Instead, you roll a digital “dice” until a random name suits you.

The main menu is split into two sections: the right side lists game modes, the left side hosts mail, store, inventory, gear, and achievements.

Game Modes

Lone Wolf is a twist on tower defense: the goal is to eliminate waves of enemies approaching from all directions. Each match lasts about 5 minutes and can feature up to 5 defensive lines.

Controls:

  • Swiping left/right on the left side of the screen shifts your position along the line;
  • Swiping up reveals which line the enemy is approaching;
  • Tapping the right side fires your weapon;
  • Swiping to the right changes weapons;
  • A strong upward motion reloads.

Each stage includes a short story segment and two difficulty levels unlocked in sequence.

Your arsenal includes long-range, mid-range, and melee weapons, with the option to craft a grenade or a support drone for one-time use.

Squad Takedown and Battle Royale offer a more complex experience: the left side of the screen becomes a joystick for character movement.

  • In Squad Takedown, you coordinate with teammates via voice chat to battle bosses.
  • In Battle Royale, you rely on auditory cues alone to survive—a solo last-man-standing format.

Progression & Currency

On the battlefield, players level up, unlock weapon modules, build high-tech gear (like bomber drones), and learn active skills that boost speed and reflexes. The global leaderboard updates in real-time.

Currency system:

  • Gold — used for weapon upgrades and crafting tech;
  • Diamonds — premium currency for items like new weapons or skill reset tokens.

A stamina system also limits play: once depleted, you must wait or buy boosters in the store. Weekly and monthly pass options provide VIP-style bonuses.

From my testing, premium weapons weren’t significantly more powerful than starter gear, so the balance seems fair.

Accessibility

The interface fully supports screen readers, gesture controls are optimized for blind navigation, and every action and scenario is clearly voiced. Vibration and sound cues further aid orientation.

Voice chat with spatial noise filtering enables clear communication, essential in tactical modes.

Sound Design

Overall, the game’s audio is solid. One major beta complaint—underwhelming bullet-hit sounds—was addressed in the final pre-release patch. Background music isn’t particularly memorable, but it does the job during mission prep.

Conclusion

Glory Frontline is a rare experiment that may redefine accessibility standards in mobile shooters. If the developers maintain a balance between usability and gameplay depth while scaling up servers, this game could become a hit not just in the blind gaming community but also among sighted players, thanks to its uniquely immersive audio-first experience.

Final impressions will depend on your hands-on experience following its release on July 7, 2025.

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