Battlefield 6

Avatar of the game Battlefield 6
  • Type:  Traditional game
  • Genre:  Shooter
  • Developer:  Electronic Arts / DICE
  • Release date:  October 10, 2025
  • Status:  Paid
  • Platform:  Windows, PlayStation 5, Xbox Series X/S
  • Language:  Multilingual
  • Rating:  5/10

Battlefield 6 is a large-scale military shooter set in the midst of a global conflict. Every encounter is a mix of chaos, tactical calculation, and constantly shifting frontlines.

The core of the series is its vast theater of operations. The narrative centers on a world on the brink of crisis, with a private military company, global alliances, modern technologies, and a powerful hidden threat at its heart.

Gameplay remains focused on massive multiplayer battles. Players experience huge maps, a wide range of vehicles (from light buggies to jet aircraft), and dynamic situations where weather effects and a destructible environment can change the outcome of combat. Players capture key points, fight in teams, use a variety of weapons, and can shift their role in battle either deliberately or spontaneously. Every decision can influence the result, and the high density and scale of the action make each match unique.

In terms of accessibility, Electronic Arts / DICE have implemented several important features:

  • Menu narration;
  • Text-to-speech for chat;
  • Speech-to-text;
  • Advanced visual and audio sliders;
  • Advanced control remapping.

These are unquestionably important steps, but the game still lacks comprehensive text-to-speech for in-game documents and interface elements, as well as informative audio cues for navigation and combat. At the same time, the multiplayer nature and high match tempo create additional barriers for blind players.

Thus, the game has a solid foundation, but it is not an accessibility benchmark.

Battlefield 6 is an example of a modern AAA shooter that demonstrates notable progress toward accessibility for blind and low-vision players, yet it is still not fully adapted for a complete eyes-free experience. It is both a meaningful milestone and a reminder of how important continued accessibility development remains for the games industry.

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