Prudence Interactive Launches the Beta Test of Their New Game — Magical Artist

AltSight
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This game joins the unique collection of audio-based projects by Prudence Interactive, a studio known for creating worlds where sound becomes the main carrier of emotion. Among them are the dynamic online shooter Glory Frontline, the story-driven card project Call of Fate, and the role-playing adventure Ranger Legend, where every sound matters. All these titles share a common vision — to make virtual universes accessible and alive for those who experience games through sound, not just through sight.

Magical Artist

Testing Information

The beta test began in late September 2025. Important note: at this stage, the test is open only to Android device users. After the official release, the game will also become available on iOS. According to Prudence Interactive, Magical Artist will be distributed for free, with in-app purchases supported.

You can already download the beta version for testing through the official website. Remember, your feedback is valuable to the developers. We also took part in the early version of the game to share our first impressions.

First Look at Gameplay

The gameplay combines management of a craft workshop—or rather, not just a workshop, but an entire city—with integrated mini-games and tasks that advance the storyline and develop your character.

Players manage a small studio and create handmade items: ceramics, jewelry, and even painted artworks. You can hire workers and improve your character. Every crafted item and NPC has its own story. By acquiring art pieces, players also receive audio cards—short, recorded tales of artisans inspired by traditional Tianjin crafts.

These cards form a sound-based collection that gradually unveils the cultural heritage of Tianjin. This approach replaces visual galleries, turning every discovered story into something to be heard, not seen.

Magical Artist was designed as a universal project. Although its gameplay and interface are fully accessible to blind players through audio descriptions and detailed sound design, the developers have also taken care to preserve a complete visual layer for sighted users.

The game’s rhythm is calm and meditative. The developers intentionally moved away from speed and competition, focusing instead on serenity.

Progression and Currency

The multi-layered progression system includes several development paths:

  • leveling up the main character and their assistants,
  • expanding and improving the city,
  • constructing new buildings and upgrading infrastructure,
  • developing creative skills — crafting and refining art objects, unlocking new techniques and materials.

A key balancing element is the character’s energy — a resource that limits the number of actions within a given time period. Energy restores gradually or with the help of special items, encouraging planning and a strategic approach to gameplay.

The in-game economy is based on two types of currency:

  • Silver — the main in-game currency used for most activities: upgrades, construction, and improvements;
  • Fulu — a premium currency that can be spent in the in-game store. Although Fulu is considered a donation-based resource, players can also earn it for free — by completing quests, joining events, and reaching leaderboard positions.

This structure keeps Magical Artist well-balanced: it rewards active players and maintains equilibrium between strategy, progress, and freedom of choice.

Accessibility and Sound Design

Magical Artist features full support for screen readers and voice prompts — meaning 100% voice coverage. Every menu item, button, and message is voiced, while the controls are fully adapted for players using screen readers.

For players with low vision, there are subtitles, high-contrast modes, and colorblind-friendly options.

Every crafted item is filled with sound effects that create an authentic acoustic landscape of the workshop: the brush’s rustle, droplets of paint, the soft flutter of paper. The atmospheric character voices and calm soundtrack build the sense of a tranquil creative space where sound is not just decoration but the core of the game’s perception.

Early Impressions and Outlook

Magical Artist represents a bold direction in inclusive gaming — where sound plays a central role yet the full visual experience remains intact for sighted players. Even at this early stage, the project impresses with its attention to detail, deliberate pacing, and rich acoustic atmosphere. The game isn’t merely adapted for accessibility — it was designed from the ground up so that everyone can feel like a full participant in its world.

We’ll share our final verdict after the official release. At the current beta stage, not all features have been implemented, and some mechanics still need polishing.

There are technical limitations: possible crashes on older Android versions, occasional freezes when activating the in-game voice assistant, and the iOS version is not yet available. Still, it’s already clear that Prudence Interactive is building a unique format where sound and visuals coexist to form a complete, inclusive gaming experience. The game offers immersion in a meditative, carefully crafted world where every player can participate on equal terms.

We encourage everyone to try the beta version themselves and share their feedback — because it’s player input that will help the developers bring Magical Artist to perfection.

And remember: there is only the master, their tools, and the city — waiting to be filled once again with colors embodied in sound for every player.

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